//==============================================================================
// Mountain giant_anim.txt
//==============================================================================
//==============================================================================
define Sword
{
   set hotspot
   {
      version
      {
         Visual Attachments E Guardian Sword
      }
   }
}
//==============================================================================
define norsebirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX N Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Attachments A HandArrow
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual Scenario E Guardian_idleA
            connect RightHand Sword hotspot
         }
      }
   }
}


//=============================================================================
anim Idle
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual Scenario E Guardian_idleA
            connect RightHand Sword hotspot
         }
         
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Scenario E Guardian_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.55 false HeavyFall checkVisible 
//-- end auto generated section
            connect RightHand Sword hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual Scenario E Guardian_boredA
            connect RightHand Sword hotspot
         }
      }
   }	
}

//==============================================================================
anim Flail
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual Scenario E Guardian_walkAttackA
            connect RightHand Sword hotspot
         }
      }
   }	
}

//==============================================================================
anim Walk
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Scenario E Guardian_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.54 false GiantFootsteps checkVisible 
            tag SpecificSoundSet 0.02 false GiantFootsteps checkVisible 
//-- end auto generated section
            connect RightHand Sword hotspot
         }
      }
   }
}
//==============================================================================
anim whirlwindAttack
//anim Groundsmash
SetSelector none 
   {
      set hotspot
      {
         version
         {
			   Visual Scenario E Guardian_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
            connect RightHand Sword hotspot
         }
      }
   }
}

//==============================================================================

anim Attack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			   Visual Scenario E Guardian_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
            connect RightHand Sword hotspot
         }
      }
   }
}

//==============================================================================
anim Gore
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			   Visual Scenario E Guardian_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
            connect RightHand Sword hotspot
         }
      }
   }
}



